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Authors: Robert Jordan and Brandon Sanderson

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Seekers:
More formally, Seekers for Truth, they are a police/spy organization of the Seanchan Imperial Throne. Although most Seekers are
da’covale
and the property of the Imperial family, they have wide-ranging powers. Even one of the Blood can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress. Their reports are sent to Lesser Hands, who control both them and the Listeners. Most Seekers feel that the Hands do not pass on as much information as they should. Unlike the Listeners’, the Seekers’ role is active. Those Seekers who are
da’covale
are marked on either shoulder with a raven and a tower. Unlike the Deathwatch Guards, Seekers are seldom eager to show their ravens, in part because it necessitates revealing who and what they are.
See also
Listeners.

Shara:
A mysterious land to the east of the Aiel Waste which is the source of silk and ivory, among other trade goods. The land is protected both by inhospitable natural features and by man-made walls. Little is known about Shara, as the people of that land work to keep their culture secret. The Sharans deny that the Trolloc Wars touched them, despite Aiel statements to the contrary. They deny knowledge of Artur Hawkwing’s attempted invasion, despite the accounts of eyewitnesses from the Sea Folk. The little information that has leaked out reveals that the Sharans are ruled by a single absolute monarch, a Sh’boan if a woman and a Sh’botay if a man. That monarch rules for exactly seven years, then dies. The rule then passes to the mate of that ruler, who rules for seven years and then dies. This pattern has repeated itself since the time of the Breaking of the World. The Sharans believe that the deaths are the “Will of the Pattern.”
There are channelers in Shara, known as the Ayyad, who are tattooed on their faces at birth. The women of the Ayyad enforce the Ayyad laws stringently. A sexual relationship between Ayyad and non-Ayyad is punishable by death for the non-Ayyad, and the Ayyad is also executed if force on his or her part can be proven. If a child is born of the union, it is left exposed to the elements, and dies. Male Ayyad are used as breeding stock only. They are not educated in any fashion, not even how to read or write, and when they reach their twenty-first year or begin to channel, whichever comes first, they are killed and the body cremated. Supposedly, the Ayyad channel the One Power only at the command of the Sh’boan or Sh’botay, who is always surrounded by Ayyad women.
Even the name of the land is in doubt. The natives have been known to call it many different names, including Shamara, Co’dansin, Tomaka, Kigali and Shibouya.

Shen an Calhar
:
In the Old Tongue, “the Band of the Red Hand.” (1) A legendary group of heroes who had many exploits, finally dying in the defense of Manetheren when that land was destroyed during the Trolloc Wars. (2) A military formation put together almost by accident by Mat Cauthon and organized along the lines of military forces during what is considered the height of the military arts, the days of Artur Hawkwing and the centuries immediately preceding.

Sisnera, Darlin:
A High Lord in Tear, he was formerly in rebellion against the Dragon Reborn. After serving for a short period as Steward of the Dragon Reborn in Tear, he was chosen to be the first king of Tear.

Snakes and Foxes:
A game that is much loved by children until they mature enough to realize that it can never be won without breaking the rules. It is played with a board that has a web of lines with arrows indicating direction. There are ten discs inked with triangles to represent the foxes, and ten discs inked with wavy lines to represent the snakes. The game is begun by saying “Courage to strengthen, fire to blind, music to dazzle, iron to bind,” while describing a triangle with a wavy line through it with one’s hand. Dice are rolled to determine moves for the players and the snakes and foxes. If a snake or fox lands on a player’s piece, he is out of the game, and as long as the rules are followed, this always happens.
See also
Aelfinn, Eelfinn.

so’jhin
:
The closest translation from the Old Tongue would be “a height among lowness,” though some translate it as meaning “both sky and valley” among several other possibilities.
So’jhin
is the term applied by the Seanchan to hereditary upper servants. They are
da’covale
, property, yet occupy positions of considerable authority and often power. Even the Blood step carefully around
so’jhin
of the Imperial family, and speak to
so’jhin
of the Empress herself as to equals.
See also da’covale.

Stump:
A public meeting among the Ogier. It is presided over by the Council of Elders of a
stedding
, but any adult Ogier may speak, or may choose an advocate to speak for him. A Stump is often held at the largest tree stump in a
stedding
, and may last for several years. When a question arises that affects all Ogier, a Great Stump is held, and Ogier from all
stedding
meet to address the question. The various
stedding
take turns hosting the Great Stump.

Succession:
In general, when one House succeeds another on the throne. In Andor, the term is widely used for the struggle for the throne that arose upon Mordrellen’s death. Tigraine’s disappearance had left Mantear without a Daughter-Heir, and two years passed before Morgase, of House Trakand, took the throne. Outside of Andor, this conflict was known as the Third War of Andoran Succession.

Tarabon:
A nation on the Aryth Ocean. Once a great trading nation, a source of rugs, dyes and the Guild of Illuminators’ fireworks among other things, Tarabon has fallen on hard times. Racked by anarchy and civil war compounded by simultaneous wars against Arad Doman and the Dragonsworn, it was ripe for the picking when the Seanchan arrived. It is now firmly under Seanchan control, the chapter house of the Guild of Illuminators has been destroyed and the Illuminators themselves have been made
da’covale
. Most Taraboners appear grateful that the Seanchan have restored order, and since the Seanchan allow them to continue living their lives with minimal interference, they have no desire to bring on more warfare by trying to chase the Seanchan out. There are, however, some lords and soldiers who remain outside the Seanchan sphere of influence and are fighting to reclaim their land.

Tower of Ravens, the:
The central Imperial prison of Seanchan. It is located in the capital of Seandar and serves as the headquarters for the Seekers for Truth. Members of the Blood are imprisoned, questioned and executed within it. The questioning and execution must be accomplished without spilling a drop of blood.
See also
Seekers.

Towers of Midnight, the:
Thirteen fortresses of unpolished black marble located in Imfaral, Seanchan. At the time of the Consolidation of Seanchan, it was the center of military might. The final battle of the Consolidation took place there, leaving Hawkwing’s descendants in power. Since that time, it has been unoccupied. Legend has it that in time of dire need, the Imperial family will return to the Towers of Midnight and “right that which is wrong.”
See also
Consolidation.

weight, units of:
10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

Winged Guards, the:
The personal bodyguards of the First of Mayene, and the elite military formation of Mayene. Members of the Winged Guards wear red-painted breastplates and helmets shaped like rimmed pots that come down to the nape of the necks in the back, and carry red-streamered lances. Officers have wings worked on the sides of their helmets, and rank is denoted by slender plumes.

The Wheel of Time
®

by Robert Jordan

The Eye of the World

The Great Hunt

The Dragon Reborn

The Shadow Rising

The Fires of Heaven

Lord of Chaos

A Crown of Swords

The Path of Daggers

Winter’s Heart

Crossroads of Twilight

Knife of Dreams

by Robert Jordan
and Brandon Sanderson

The Gathering Storm

Towers of Midnight

About the Authors

Robert Jordan was born in 1948 in Charleston, South Carolina. He taught himself to read when he was four with the incidental aid of a twelve-years-older brother, and was tackling Mark Twain and Jules Verne by five. He was a graduate of the Citadel, the Military college of South Carolina, with a degree in physics. He served two tours in Vietnam with the U.S. Army; among his decorations are the Distinguished Flying Cross with bronze oak leaf cluster, the Bronze Star with “V” and bronze oak leaf cluster, and two Vietnamese Gallantry Crosses with Palm. A history buff, he also wrote dance and theater criticism. He enjoyed the outdoor sports of hunting, fishing, and sailing, and the indoor sports of poker, chess, pool, and pipe collecting. He began writing in 1977 and continued until his death on September 16, 2007.

Brandon Sanderson was born in 1975 in Lincoln, Nebraska. After a semester as a biochem major, Brandon came to his senses and recognized writing as his true vocation. He switched to English, graduating from Brigham Young University, then returning for a master’s in creative writing. During this time Brandon wrote thirteen novels, finally publishing his sixth,
Elantris,
in 2005. He has since released books for both adults and young readers, including the Mistborn trilogy,
Warbreaker,
and the Alcatraz series. He lives with his wife and children in Utah, where he often plays Magic: The Gathering, regularly eats mac-and-cheese, and occasionally teaches writing at BYU. Find more at
www.brandonsanderson.com
.

This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the authors’ imaginations or are used fictitiously.

TOWERS OF MIDNIGHT

Copyright © 2010 by The Bandersnatch Group, Inc.

The phrases “The Wheel of Time
®
” and “The Dragon Reborn
TM
,” and the snake-wheel symbol, are trademarks of Robert Jordan.

All rights reserved.

Maps by Ellisa Mitchell
Interior illustrations by Matthew C. Nielsen and Ellisa Mitchell

A Tor Book
Published by Tom Doherty Associates, LLC
175 Fifth Avenue
New York, NY 10010

www.tor-forge.com

Tor
®
is a registered trademark of Tom Doherty Associates, LLC.

ISBN: 978-0-7653-2594-5

BOOK: Towers of Midnight
6.08Mb size Format: txt, pdf, ePub
ads

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